Rules for the game "Pit"

The purpose of us playing this game in class- This game is a simulation of the Commodities Market.  However, we can understand a lot of the parallels between this and the stock market.  Some of the people that are aggressive and take risks will do well.  Some people will be cautious and they rarely do very well, but if they are cautious and play the game aware and slyly, they will not suffer.  People who are slow to action, take risks that they do not understand and do not understand what they are doing in general will do poorly.  Sometimes you will get burned even if you are good at this and play hard, because it is very hard and unpredictable.  That is why if you are good, you seek to continue making transactions to stay on top of the market and to not let the market play you.


OBJECT OF THE GAME
The object of Pit is to corner the market on Barley, Corn, Flax, Hay, Oats, Rye
and Wheat by trading cards with other players.
PLAYING THE GAME
Pit can be played by three to seven players. There are nine cards in each suit.
If three play, use only three complete suits. If four play, use four complete suits,
etc. Use the complete Pit deck for seven players. For larger parties, please refer to
“Pit As A Party Game.”
To play the basic version, remove the Bull and Bear cards from the deck. Place
the trading bell in the center of the table and select one player to shuffle the deck
and deal out nine cards to each player. The Dealer should allow the players 30
seconds to sort their cards and decide mentally on which commodity (Wheat, Rye,
Oats. etc.) they will attempt to corner. Players should try to corner the commodity
of which they hold the most cards.
When the cards have been sorted. the Dealer strikes the bell and announces,
“The Exchange is open.” Then. any player may begin to trade cards with other
players. To trade, he takes from his hand one to four cards of the same suit , holds
the cards up so that the suits do not show and calls out, “Trade One! One! One! ”
or “Two! Two! Two!” or “Three! Three! Three!” or “Four! Four! Four! ” depending
on the number of cards being traded. Players continue calling out their
numbers until the cards have been exchanged.
If a player wishes to exchange cards with another player, he must call in return,
“One! One! One!“, “Two! Two! Two!“, etc. and trade an equal number of cards
of the same suit with that player. If a player wishes to trade three or four cards and
other players will only exchange lower numbers, he may drop his bid and trade the
smaller number of cards.
Trading continues until one player gets nine cards of the same suit. That player
must quickly ring the bell and call out, “Corner on Wheat! ” (or whatever the commodity
may be). The player then scores the amount marked on the commodity he
has cornered (Wheat, 100 points; Oats, 60 points, etc.) and records this on the
score pad. When a corner is won, all the cards are reshuffled and dealt by the last
winner and another comer is played for. The game is won by the first trader to get
500 points.
Pit is a fast-moving game. Put energy into your bidding and trade as quickly as
possible. Remember, as soon as the bell sounds every player must begin trading
from one to four cards of the same suit.
©1919 renewed 1947, 1973 Parker Brothers Div. o f G eneralMilsl Fun Group Inc. Salem,Mas s.01970

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